Week 04
PROJECT PROGRESS | 19-22 August 2021
For this week, I have already started carrying out the high usability test. Users should be able to easily find their way to their objectives without relying on outside knowledge. The design with high usability guides users throughout the website. While waiting for the response, I will be researching how to apply colour blind effect to the VR game.
Workshop
Today’s workshop will be our final workshop on creating a contact page with a location map, creating a card box, and using div to align the box. The tutorial was relatively easy to understand as the lecture guided us through one by one. Throughout the workshop, I have learned how to code a website from the basics, and I’m glad to have joined the workshop as this has allowed me to add on new skills for future use.Usability Acceptance Test Result:
Questions
1. Which website do you prefer?
2. Why do you prefer the chosen website?
3. Is the website easy to navigate? 1-5 rates
4. Is there naturalness in website interaction? 1-5 rates
5. The screens are consistent. 1-5 rates
6. The organisation of information on the website pages is clear? 1-5 rates
7. The interface of this website is pleasant. 1-5 rates
8. It is easy to find the information I need. 1-5 rates
9. Is there anything else you would want this website to improve on? ( Example, navigation, and button)
User behaviour recording on website A and website B
User 01
Ans: Website B
Ans: The font pairing is more suitable, is easier to read for website B, and the colour are more comfortable when I browse through.
Ans: 4
Ans: 4
Ans: 4
Ans: 5
Ans: 5
Ans: 5
Ans: Colour Blind Navigation - The dropdown choice the padding for each choice are not consistence
Colour Palette - The extra navigation bar for the colour palette is a bit extra, because the navigation bar is ald on top, so that i think it is not a need.
Colour Palette - The extra navigation bar for the colour palette is a bit extra, because the navigation bar is ald on top, so that i think it is not a need.
User 02
Ans: Website B
Ans: The colour are more vibrant and it makes me want to continue reading or browse through the website.
Ans: 5
Ans: 5
Ans: 5
Ans: 5
Ans: 5
Ans: 5
Ans: I think there are nothing much for me to comment now.
User 03
Ans: Website B
Ans: I prefer website B is because of the design and layout, I found that website B is much more friendly and approachable.
Ans: 5
Ans: 5
Ans: 4
Ans: 5
Ans: 5
Ans: 5
Ans: No, I found that this website has all the functions and capabilities I had expected and the interface of this website is user friendly.
User 04
Ans: Website B
Ans: Colour combination is better than website A, and for website A the explanation of game a bit too much because as a user I will direct start the game.
Ans: 4
Ans: 5
Ans: 5
Ans: 4
Ans: 4
Ans: 5
Ans: The add on navigation on the colour palette page is a bit too much, i accidentally press it i only know it is able to function.
User 05
Ans: Website B
Ans: The website looks more fit to the brand & intention of the brand.
Ans: 4
Ans: 5
Ans: 5
Ans: 5
Ans: 5
Ans: 5
Ans: I think It's good enough already.
Iteration Design
After analysing form the result, I have started fixing the problem from the user feedback. In case there are any errors, I would also check one last time before entering to coding. I would be started coding on the homepage then move on to the other pages.Image 06: Iteration website B
VR Game
Colors are a good way to communicate since they have well-defined meanings. People who can't tell the difference between colours, on the other hand, will miss them. (Game accessibility guidelines, 2021)"Research on colour blind effect on Unity"
How can developers be relied upon to achieve this in colourblind effect in unity?
While researching for answer I found that there are techniques to remap the colours of a game or programme to imitate what someone with different degrees of colorblindness might perceive. But I couldn't find anything that might be readily integrated into a Unity game. Then, I have finally found a Unity package (Simulating Colorblindness in Unity, 2013) with colour blind effect to apply to the VR game. First, I have to import the package into the project, and drop the simulate colour blindness script onto the players camera. Then, configure which type of colourblindness to applu in the simulator, there are 3 types of color vision, protanopia, deuteranopia, and tritanopia.
Image 07: Protanopia mode
Image 08: Deuteranopia mode
Image 09: Tritanopia mode
Image 10: Normal mode
Finally, I have choosen protanopia as my vr game colourblind mode, as protanopia is a more common colour blindness in the society. The most common kind of colour blindness makes distinguishing between red and green difficult.
Reference
Comments
Post a Comment